Showing posts with label Applications. Show all posts
Showing posts with label Applications. Show all posts

Friday, February 10, 2012

Apple apps for the presentation of the iPad 3

The presentation of the new Apple tablet has never been so close! It is therefore only logical that Apple is in the process of selecting applications will use it to demonstrate his technique at the next tablet Special Event in March.





Last year it was GarageBand and iMovie that had served to fuel the iPad 2 to make the demo to the public. This year, some mention a demonstration of Aperture for iOS!


Once again, we remind you that this new iPad should have a Retina display of over 3 million pixels (2048 x 1536), a bigger battery (autonomy but would be the same as for the iPad 2), performance on the rise with a processor A6 (only dual-core), and who knows perhaps the chip 4G/LTE. Not looking forward?

Tuesday, February 7, 2012

iPhone Application life cycle

Mobile applications, like any product or service has its own lifecycle. The knowledge is primarily identify its weaknesses and best fit the needs of mobile users.According to Josh Clark, author of Tapworthy: Designing Great iPhone Apps, these mobile users do not open on average twenty times a small application, and only a third of installed apps are used after 30 days.
 

With the exception perhaps of daily use applications such as weather or RSS readers (although ...). Moreover, in this regard, we published some figures on the French mobile users in general and users in particular tablets.In short, the application life is generally short ... 

According to that produced by computer graphics UXmatters, the life cycle of a mobile application involves five steps:

  • The setting window of the application on the App Store;
  • The opening of the application for the (entire) first time (always first time);
  • The discovery and use of basic features;
  • Deepening and use more advanced features;
  • Updating.At each step;
The application in question can be suppressed without mercy by the user if it does not satisfy the conditions (here represented by small red circle that reads "delete app" - yes, I have good eyes, thank you). 


But what are these conditions? Poof, poof, here is a summary of good advice given by UXmatters. 

The application window

 An application is accepted on the App Store do not ensure that it is 1) easily found by mobile users and 2) they will want to install.The App Store is a store of a very particular format because it allows mobile users not to touch and experience the product, as you would in physical outlets (ok, maybe not to the bakery).To make his choice, the user is therefore based on four types of information: the price of the application, description, screenshots and notes of other users.Our tip: highlight and describe precisely what is going to attract the interest of mobinaute and answer questions.


 The opening and discovery

Open an application you just installed, it's a bit like when you tear the wrapping paper of a package that is known about what's in it: if you're disappointed, we pass to something else.

This is THE moment the mobinaute acquainted with your application and its interface, it will measure very quickly.

The user will then try to test the basic functionality of your application. For example, if I want all my recipes on my iPhone, I'll soon find out how to add ingredients and how to write a recipe. If I put more than two minutes (and again) to find how to reach my goal, or worse, if I realize that this application is just a collection of recipes published by others, I will go my way and I will try a another application.

Our tip: anticipate features that mobile users will find the first and make them easily accessible, at risk of being thrown in the trash quick well done.


The deepening and updating

If your application passes the third step, you are near the goal! Because if I found, downloaded, opened and tested (and approved) the application, it's a safe bet that I will try other features to see what it was in the belly.

If I take the example of the cookbook, after testing the basic functionality, I'll look how to share my recipes (by mail, social networks, etc..), How to print, how to add pictures to that they are all pretty, how to add custom tags for easy retrieval, etc.. etc..

And if I am convinced I will keep this application on my iPhone and even (drum roll) the update. This last step is essential because, even if your application has spent the previous four without mishap, we must continue to adapt (to new OS for example) and develop to enrich the user experience (for example, follow the changes in usage on the social web and propose sharing features).

Then, the loop is not fastened, O cruel world of mobile applications: you must continue to prove yourself as you return to square one for new users, not to mention time and again to raise the interest of those who have already installed on their mobile.

Our tip: bet on an ergonomic interface, the study of the user experience, and of course about webdesign ... you find elsewhere in the thread of each of these phases, the setting to showcase update.

This post is heavily inspired by a recent article on UXmatters called The Lifecycle of a Mobile App, a User's Perspective.

Mobile Applications Development life cycle

A recent study just published, showing the priorities of the developers for this new year. Unsurprisingly, the mobile application development (or opening existing applications to new platforms) that is favored.

The study was conducted among 3,000 software developers worldwide by Zend Technologies, PHP programming environments. This study shows that 66% of developers surveyed (large, medium or small businesses as well as independent) emphasize the development of mobile applications for projects expected in 2012.

This is not a surprise since qu'Innovate 2011 Paris had already granted a large part of its submissions to the multi-platform programming and of the problem and access to enterprise applications in mobile context. Nevertheless, it is no longer surprising to see happen Cloud-oriented development in 4th position.

The trifecta is comprised mainly of Mobile, programming APIs and integration of social media. This last point is probably explained by the fact that programmers were all interviewed experts in PHP, so the web programming where social media has a special importance. But a survey conducted online by then the site Developpez.net confirms that the Mobile sector promises to be popular this year, before the cloud.

Sunday, February 5, 2012

Which crash more iOS or Android Apps?

iPhone and iPad apps have always been considered to be much more polished than Android apps by most users. Apple’s strict style guide and closed App Store create a similar feel among apps, while Google’s Android Market is open for all.


In a new report from crash report analytics company Crittercism, the company says that iOS apps crash more than Android apps, despite what you might think. In their report, Crittercism found that iOS apps tend to crash three times more than Android apps. But why?
Crittercism studied a total of 214 million different app launches between the months of November and December.  A total of 162 million iOS apps crashed, while 52 million Android apps crashed.
Interestingly, doing their research a month after the iOS 5 launch might have not been as inductive of real results. Typically with new OS launches, it takes a while for developers to get their apps to the point where they are more stable. iOS 5 and 5.0.1 made up for 33% of crashed apps on the iOS platform.

The newest iOS could have contributed to the large amount of crashes, and it would certainly be interesting to see how many crashes there are after a few months of iOS 5 on the market.
How is your overall experience been with apps after upgrading to iOS? Are you still seeing an abundance of crashes?

Thursday, January 26, 2012

About iPhone apps


Gone are the days when the mobile phone devices were only being used for only telecommunication. Among the latest mobile phone devices the iPhone is one of the best because it is not only a mobile phone but also a smart phone. The features of it especially accessibility to the internet is a biggest contributor to it being called a smart phone. The sale of the iPhone is increasing exponentially. One of the extraordinary features that make it one of the most sought smart phones is the downloading and installing of applications so that the features of the iPhone device can be enhanced. As the sale of the iPhone increases the demand of the iPhone applications also increases.

Earlier the businesses vied with each other to have a website that is the first website to be accessible by the prospective customers or clients. Now, as the smart phones, especially the iPhones are all set to replace the computers, desk top computers and lap tops, the businesses want iPhone applications that can easily be exhibited on the screen of the iPhone. In these times no business would like to ignore the iPhone users that use the iPhone to access the internet.

There are multiple options with the iPhone application developers. They can offer their services in three ways. They can be an employee of a big iPhone application development company. They can even team up and start offering their services. The third option they have is to start offering their services as freelancers. From another angle of perception the iPhone application developer can develop different types of applications. They can either develop iPhone applications for general use or develop customized applications.

If you think that learning to develop iPhone applications is like rocket science then you are victim of a very big and common misunderstanding. The Software development kit (SDK) and the tutorials for learning the technology to develop iPhone applications are available in plenty on the internet. You just need to know the basics of programming and need not be an expert at any programming language. Once you learn the technicalities you can slowly upgrade yourself to become an expert through sheer practice.

If you do not want to learn the technicalities for iPhone application development you can just offer your services as a bridge and mediator between the iPhone application developers and those who want the iPhone applications.

Once you have developed an iPhone application you can just submit it to the App Store which is an online store managed by Apple the manufacturers of iPhone devices. It is better to have your own application as well because that could be a proof about how best you are at developing the iPhone applications.

Monday, January 16, 2012

Free paid iOS apps


Hello,
Today we're introducing a trusted site to get free apps by doing small promotions.
As an user of iPad I have bought Fruit Ninga HD, Cut The Rope HD and GarageBand all for free and it didn't take me more than  5 hours.

Let me explain you how does that site work. It offers you promotions of sponsors apps and all you have to do is to download each app through safari and open it on your iOS for 30 seconds to get the credit.
I believe if you do 10 promotions which takes 300 seconds in total you could have bought an app that worths up-to 5 bucks.


In addition, if you have completed all of your promotions don't worry because the admin adds more sponsors apps weekly. And if you ask to get paid for an app your going to have it immediately. Finally this is tested by me as I told above that I always get paid apps this way for free.

Get started now and have free apps,
Here is the link : Here
Open it on your iDevice through safari
If you need any help or have any questions feel free to ask in comments.


That's all folks
Thank you for reading,



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